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release of GTA V Will it upset the ranking of the best selling video games in history? Based on preliminary sales figures, it is quite possible … (for more information, read: GTA V: more than a billion dollars!). Before the upheaval announced in top of the list, we suggest you to take the 15 games that are best sold worldwide. Emmanuel Martin, CEO of SELL (Syndicat des software recreation), discusses the history and explains the revenue success of the greatest video games.

What do you think are the games that have marked the history

The first course has marked his time and minds: it is: Space Wars, released in 1962. It was followed in 1972 Pong and Pac Man in 1980. The first Donkey Kong was released in 1981 with Super Mario, and in 1983, Tetris has appeared. Crowing in 1995, with the release of Rayman, a French game that was a great success (the license has exceeded 16 million copies worldwide since its release, Ed). Nobody has forgotten the appearance of Lara Croft in 1996, with the game Tomb Raider. 2001 marks a break with the launch of the Xbox and Halo, and 2004 is also a milestone with the birth of World of Warcraft, the first massively multiplayer online game, players experience a great public success. There is a new milestone with the launch of the Wii, the video game that puts the public at large with its ultra-simple interface. Do not forget the football games are very popular, PES and Fifa

The classification has some surprises. Games that everyone speaks, GTA, Call of Duty, Granturismo, are not top …

This is explained by the fact that Wii Sports was sold in conjunction with the Wii console, where “mechanical” astronomical sales.

What are the success factors of a good game

First, what is called the “gameplay”, which in some so its “playability” should the player is immediately immersed in the action, and the interface to be forgotten. Then the fun, simply, that is to say, fun to play, and finally innovation, whether technological innovation (the Wii and intuitive controllers, or the Kinect, which removed the knobs ), or innovation in gameplay, storytelling and how to play, not to mention the beauty of the scenery, and visual or narrative surprises that are available to the player.

What is the cultural impact of video games

Their cultural impact is characterized by a strong spread of the code of video games in the mainstream media: when a political weekly puts a picture of a politician (Nicolas Sarkozy in the aftermath of the presidential election of 2012) by inserting the words “Game Over”, it is clear that this title denotes some influence

Another example. taking movies . We see more and more movements “handheld camera”, which is a way to reproduce the subjective vision of games “first person shooter” (shooting game in first person, in which the vision is the player , Ed). Even advertising adopted codes of video games, including YouTube, a medium that offers the user the opportunity to make narrative choices, respecting the consolidation of specific interactions with video games. Even the corporate world is concerned with the appearance of “serious games”, based on the educational value of these games to train employees. These games are also a good way to sell to consumers, who can create their own story in their relationship with a brand, as evidenced by the games on the pages of brands on Facebook. All these logics, whether those of “serious games” or those games with consumers, pick the proper video games grammar. Finally, on a cultural level, how can we forget the role that larger institutions begin to give these games: include for example the Game Story exhibition which was held in the Great Hall in late 2011, and I find that I get more PhD students who want to meet people to SELL in memory or theses on video games.

is often compared to the movie industry and the video games to say that the second overrides the first, what do you think?

I do not think we can say that the industry is taking over the cinema : in fact, the two are mutually enriching. Before, for example, many video games were inspired by movies, they were “by-products”. Today, it is the opposite: video games will inspire films like Lara Croft with Angelina Jolie, the film adaptation of the game Assassin’s Creed, the Prince of Persia or Hitman. It is true that being said that the gaming industry is as important as the cinema: a game like GTA can cost as much as a blockbuster American-count hundreds of millions of dollars to produce a game of this level, more than 30% of this amount for marketing expenses. As for the interpenetration and cross-fertilization I mentioned earlier, it is reflected in the fact that the writer of the film Traffic, Stephen Gaghan, worked the scenario for the next Call of Duty. In the next game by David Cage, Beyond Two Souls, the production turned to Ellen Page and William Dafoe, who played the digital doubles for the game through the mechanism of “motion capture.”

What French games have sold well

You can immediately include Rayman, of course, or Alone in the Dark, Eric Chailly, we can also mention the Rabbits morons produced by Ubisoft even if that company is now based mainly in Montreal, it remains a flagship of the French genius! Besides Barack Obama said one day that he had bought for his daughter play Raving Rabbids (American version of the game Rabbids, Ed). Coudrais I also add, to echo your question about the cultural influence that the French game Eric Chailly is in the permanent collections of the MoMA (Modern Art New York, Museum Ed.)